1. AC-15 - Official Enter the Gungeon Wiki - Fandom
AC-15 is a gun that becomes more powerful if the player has armor. If the player has no armor, it fires low-damage purple bullets with a high rate of fire.
AC-15 is a gun that becomes more powerful if the player has armor. If the player has no armor, it fires low-damage purple bullets with a high rate of fire. If the player is armored, it fires fast, piercing, high-damage blue bullets with a slower rate of fire and strong knockback. Armored Corps - If the player also has Void Core Assault Rifle, both guns gain increased fire rate and shot speed. Steel Skin - If the player also has Nanomachines, it will remain in its powered-up form without having a
2. Talk:AC-15 - Official Enter the Gungeon Wiki - Fandom
AC-15. 1 to 5 armor. Is there a difference. I feel like it a good question. If not I'm just dumb. ... Love sequels and spinoffs?
1 to 5 armor. Is there a difference. I feel like it a good question. If not I'm just dumb. LinkDove (talk) 22:35, 1 September 2018 (UTC) It's LinkDove (talk) 22:36, 1 September 2018 (UTC) More...
3. Gungeon God - Enter the Gungeon Cheat Sheet
11 okt 2019 · AC-15. "Armor Class Non-Zero". ItemID: 545. An automatic gun that becomes more powerful when you have armor; The power increase can also be ...
Enter the Gungeon cheat sheet wiki - A quick reference guide for checking descriptions about every single gun and item in the game
4. AC-15 - Enter the Gungeon 日本語版Wiki Wiki*
17 dec 2023 · 減算式のアーマークラスは小さい程防御能力が高いことを表す古い形式のもので、かつて減算式を採用していたウィザードリィの説明書には『AC10≒裸、AC-( ...
英名:AC-15
5. Beacons' Gungeon - the gundead - Bullet Kin Section - Wattpad
A sturdy bullet kin with a blast helmet and a ak47. +. Minelet- 15hp. A bullet kin that hides in the ground releasing a ring of bullets when it pops ...
Read the gundead - Bullet Kin Section from the story Beacons' Gungeon by ZergPsychotic ( ) with 257 reads. enterthegungeon, rwby. So I'm just going to guess th...
6. List of Item and Gun IDs | EtG Modding Guide - GitBook
6 mrt 2021 · ... 15 ak47 16 yari_launcher 17 heck_blaster 18 blooper 19 ... ac15 546 windgunner 550 knights_gun 551 crown_of_guns 558 bottle ...
7. Enter The Gungeon's Big New Update Completely Revitalises The Game
21 jul 2018 · ... Gungeon's Big New Update Completely Revitalises The Game ... For example: The old Void Core Assault Rifle, when paired with the new AC-15 ...
Yesterday, Enter the Gungeon finally received its long-awaited Advanced Gungeons & Draguns update, a free second major expansion that completely revitalises the 2016 game. It feels like Dodge Rolls’ roguelike shoot’em up came out forever ago, but playing it again this week it feels completely new again. Advanced Gungeons & Draguns adds a lot, so […]
8. Enter the Gungeon - Page 10 - FearLess Cheat Engine
15 aug 2018 · AC-15: 545. The Exotic: 563. Rubenstien's monster: 609. Boxing Glove: 539. Combined Rifle: 519. Elimentaler: 626. High Dragunfire: 670. Mimic ...
private void OnGUI() { int[] array = new int[] { 131, 102, 212, 115, 309, 457, 170, 281, 260, 262, 263, 264, 466, 269, 270, 307, 343, 437, 452, 454, 490, 491, 492, 249, 301, 318, 442, 232, 451, 461, 494, 434, 271, 529, 572, 564, 580, 526, 641 }; GUI.Label(new Rect(175f, 20f, 200f, 25f), "Give Heart (F1)"); GUI.Label(new Rect(175f, 40f, 200f, 25f), "Give Ammo (F2)"); GUI.Label(new Rect(175f, 60f, 200f, 25f), "Give Armor (F3)"); GUI.Label(new Rect(175f, 80f, 200f, 25f), "Punchout Max Health (F4)"); GUI.Label(new Rect(175f, 100f, 200f, 25f), "Punchout Max Super (F5)"); GUI.Label(new Rect(175f, 120f, 200f, 25f), "Give Blank (F6)"); if (Input.GetKeyDown(KeyCode.F1) && !this.spawning) { base.StartCoroutine(this.SpawnHeart()); } if (Input.GetKeyDown(KeyCode.F2) && !this.spawning) { base.StartCoroutine(this.SpawnAmmo()); } if (Input.GetKeyDown(KeyCode.F3) && !this.spawning) { base.StartCoroutine(this.SpawnArmor()); } if (Input.GetKeyDown(KeyCode.F6) && !this.spawning) { base.StartCoroutine(this.SpawnBlank()); } if (GUI.Button(new Rect(20f, 20f, 130f, 30f), "Cheat Menu")) { Pausem*nuController.ShowHide = !Pausem*nuController.ShowHide; } if (Pausem*nuController.ShowHide) { GUI.Box(new Rect(20f, 50f, 180f, 325f), ""); if (GUI.Button(new Rect(25f, 80f, 170f, 30f), "Give Ammo")) { LootEngine.TryGivePrefabToPlayer(PickupObjectDatabase.GetById(78).gameObject, GameManager.Instance.PrimaryPlayer, true); } if (GUI.Button(new Rect(25f, 115f, 170f, 30f), "Give Junkan")) { LootEngine.TryGivePrefa...